
Welcome to the course! Feel free to go at your own pace, watch the videos you are interested in, skip the ones you don't need! This course is for you! Happy Adventuring!
I am adding the 5-pose character sketch file to this lecture. I work on it for the next 6 videos... Feel free to skim through these character sketch videos if you are an advanced user, they show the whole creation process which can be tedious to watch if you are at an intermediate or advanced photoshop level, but skimming through them can still give you a general idea of the process. If you are struggling to draw your character at multiple angles, these videos could still be helpful for you.
I have attached the finished 5-pose colored character graphics to this lecture, if you'd like to examine them up close or experiment with them.
In this course we will go through the process of creating your own 2-D storybook-style "Point and Click" Adventure Game, including story, game world and character design, creating your own art assets in manipulable layers, animating your character, bone-rigging your 2D character in multiple angles for quick animating of an 8-pose walk-cycle. We will also cover practices for creating original music for your game, voice acting and recording dialogue for your characters, and finally bringing all of your original assets together and programming them into a functional scene for an adventure game (in an artist-friendly programming environment).
You can follow along using the same software titles in the course, or apply the concepts learned to your own music and art creation software choices.
The software used in the course will be...
Adobe Photoshop: for background art and character creation.
Moho Studio Pro: for character animation.
Logic Pro X: for music and voice recording/ editing.
Adventure Creator Game Toolkit for the Unity Game Engine for bringing all of the game assets together and programming your game! (Don't worry, you can program your entire game without needed to type out a single line of code, it is very artist friendly).
Additional Topics Covered:
Light music and art theory
Brief history of instrument sampling
Discussing effective hardware and software tools