
Texture a complete scene in Substance 3D Painter, from project setup and mesh maps to a full texture workflow using provided assets, then export textures and render.
Get started with chapter one by downloading the starter project files and kitchen scene with mesh maps, totaling about 3.5 gigabytes, and begin working through the course.
Load your scene in Substance Painter, choose a PBR metallic roughness with subsurface scattering starter, set 2048 resolution, assign materials to model parts, and adjust lighting before baking mesh maps.
Learn to bake essential mesh maps in Substance 3D Painter from a low poly mesh, including normals, curvature, position, and thickness, using a 2048 output and 2x2 anti-aliasing.
Set up texture folders and masks for vol, floor, tiles, curtains, and window glass, then apply height maps to drive normals and refine color with anchor points for roughness.
Drive color and roughness in Substance Painter using anchor points and masks to layer base color, second color, and height. Refine with grayscale masks, ambient occlusion, and dirt details.
Learn to texture a window by building layered materials in Substance 3D Painter, using masks, folders, and smart materials to add wood, glass, metal, fabric, and dirt with realism.
Texture a curtain in Substance 3D Painter by building a fabric pattern with height and opacity maps, masks, and layered textures to achieve realistic translucency and color.
Copy an existing material to the north wall and tiles, reset anchor points, adjust height, and layer color, dirt, and roughness for varied, realistic texture.
Texture a hardwood floor in Substance 3D Painter by building height with base textures and grayscale masks. Experiment with tiling, directions, and planar projection to create varied, realistic planks.
Master finishing the floor by adding color variation, base color and roughness, black masks, fill layers, curvature, ambient occlusion, and subtle dust to realism in Substance 3D Painter.
Texture a complete cabinet scene in Substance 3D Painter by creating height-based materials, applying wear and damage masks, and organizing folders for cabinets, sinks, handles, and fabrics.
Apply color to cabinet surfaces, adjust roughness, and refine with masks. Use fill layers, smart masks, grunge textures, and generators to add wear, rust, and variability.
Apply a metallic material to the sink by setting metallic value to 1, adjusting roughness and color, and layering base materials like aluminum and silver for realism.
Texture cabinet fabric and tiles in Substance 3D Painter, applying height maps, color layers, patterns, metallics, and dirt with ambient occlusion and curvature.
Create a fridge material in Substance 3D Painter, detailing the body and handles with an aluminium base and metallic finishes. Apply baked maps, masks, and gradient dirt for realistic parts.
Finish the refrigerator by refining appliance materials with aluminum handles, adding dirt and edge wear, and finalizing with color layers, masks, roughness, curvature, and selective blending.
Texture a complete scene by building fill and paint layers in Substance 3D Painter, adjusting roughness, and applying watercolor, oil paint, and comic book filters to kid's fridge art.
Create blue and black plastic materials, metallic parts, glass, and aluminium textures in Blender, organize into folders, and adjust masks, roughness, and opacity for realistic surfaces.
Learn to texture a toaster in Substance 3D Painter by crafting plastic and aluminium materials with subsurface scattering, black masks, and roughness variation, then export to Blender for tweaks.
Texture the dining chairs in Substance 3D Painter, add materials to chairs and carpet, adjust height maps, masks, and stitches, and create color variations with anchor points.
Paint color and adjust roughness on chair materials in Substance Painter using masks and layered dirt, wear, and stitching to distinguish plastic, leather, and metal.
Apply and refine chair textures in Substance 3D Painter by adjusting masks, stitches, dirt, and roughness, duplicating materials across chairs, and iterating color and metallic details.
Create a dining table material in Substance 3D Painter by applying layered textures, masks, and roughness maps, then refine colors, patterns, and imperfection details for realism.
Learn to texture a complete pot scene in Substance 3D Painter by crafting copper and aluminum metal materials with base aluminum, masks, color layers, and curvature and occlusion maps.
Texture canned foods in Substance 3D Painter by importing textures, applying aluminum can materials, and labeling. Adjust roughness, color, height, and masks using curvature and global blur for realism.
Add ceramic materials to the dishes and cabinets, tune colors and roughness, and paint green strips using masks and polygon selections; then apply dirt and ambient occlusion to the texture.
Continue texturing the dishes in Substance Painter, applying metal and glass materials with black and smart masks, adding dirt, scratches, and fingerprints to enhance realism.
Finish texturing a complete table dish scene in Substance 3D Painter by adjusting opacity, layering dirt and roughness, masking areas, and applying ambient occlusion for realism.
Texturing a timer by creating three folders for yellow, ceramic, and black and white details, applying masks, color tweaks, and dirt to render eyes and markings on a close-up timer.
Finalize the chicken timer texture by layering projection, curvature masks, and scratches, balancing gradients and roughness to reveal realistic metal parts and dirt.
In Substance 3D Painter, texture a complete picture frame by building wood textures and fiber details with layered masks, height maps, and color tweaks using gradient and curvature filters.
Add oil paint and watercolor textures to frames by applying a rooster texture, using painting presets, and masking to create a painting look with refined brush strokes and roughness.
Develop a wall clock material by creating layered textures in Substance 3D Painter, using fill layers, base color, paint, metallic, roughness, and mask workflows.
Texture the trash can and cardboard boxes in Substance 3D Painter, using plastic, grunge, and dirt maps, black masks, and planar projection for realistic variation.
Apply fabric textures and color tweaks to a napkin and jars scene with smart materials and masks, adjusting opacity, roughness, and blur across ceramic, metal, and glass.
Texture a spatula and ladle in Substance 3D Painter by applying metallic and wooden materials, using color and roughness maps with masks, and adjusting wall hangers with precise rotations.
Explore texturing apples in substance 3d painter by layering base color, height, bump, roughness, ambient occlusion, and masks with projection, tiling, and grunge effects for seamless organic textures.
Create bread textures in Substance 3D Painter by building layered materials for sliced bread, using masks, stencils, and texture projection to blend color, roughness, and bump.
Organize the meat assets into folders, apply a base material with projection, and paint textures to build a natural meat look with dirt, ambient occlusion, and black masks.
Texture a complete scene by texturing mushrooms and coffee beans in Substance Painter, building base colors, roughness, and descriptive layers with black masks, brushes, planar projection, and layered blends.
Clean up the scene by refining base color and normal maps, adjusting roughness, height, and opacity, and balancing dirt, metallics, and fabric textures across furniture and surfaces.
Continue cleaning up the scene by adjusting dirt, color channel, roughness, and metallics across appliances, table, chairs, and dishes to ensure plastics and glass read correctly.
Finish texturing by refining roughness, scattering, and metallic properties, applying masks and layers to create realistic organics and props, then export textures for rendering.
Export textures from Substance 3D Painter by configuring export texture settings, including output directory, template, and channel mappings, then render with environment lighting and color corrections.
Practice and comment on this course, texturing a complete scene in Substance 3D Painter, to help improve future tutorials and have fun.
Do you want to learn how to texture an entire scene in Substance 3D Painter?
Then I welcome you to Texturing a Complete Scene in Substance 3D Painter
WHY SHOULD YOU LEARN FROM ME:
My name is Hamidreza Afshari and I have been a 3D Artist for animation and VFX for about 8 years now. I have worked on many short animations and a few long animated movies.
By the end of this course:
You'll be able to Texture a complete scene with different materials like wall, metal, plastic, wood, steel etc.
You will be able to Render inside Substance 3D Painter and export textures for any render engine..
WHAT WILL I LEARN:
Texturing a complete scene from start to finish
Baking Mesh maps
Making texture for organic and non-organic assets
Render with IRay
Export textures for other render engines
COURSE PROJECTS:
We will start by creating a new project and baking the mesh maps.
Then we're going to make textures for all of our assets one by one with Substance 3D Painter provided resources.
After finishing texturing, we are going to export our textures for Arnold render engine and make a custom export template
Finally, we’re going to render our scene with Nvidia iray
IS THIS COURSE RIGHT FOR ME: This course is for 3D artists interested in texturing a complete scene with Substance 3D Painter.
WHO IS NOT THE IDEAL STUDENT: This is not a starter course and you need to have basic knowledge about Substance 3D Painter.
WHAT SHOULD YOU KNOW OR HAVE FOR THE COURSE:
This course is not covering the modelling part. The course 3d models are included in the Project files.
You should have Substance 3D Painter version 7.4 and above.
Join me and learn How to texture a complete scene with Substance 3D Painter.